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Journal Entry 0242
[Begin Recording]
     I hate coming out of cryo. My mouth tastes like I've eaten a lifetime worth of dust and it feels like my bladder is the size of a small planet. And those are the high points. Of course, arranging to get sent out here wasn't handled in what I'd call an ideal manner... but that's irrelevant now. I can feel the transport begin its aerobraking maneuvers so we should be due to put down in the next 12 hours or so. If only Hannah could see me like this, with nothing but the Company-issued rags on my back, and empty pockets...wouldn't she be surprised. No turning back now, though.

Me, mining? I never pictured it. Oh, I'll play by the rules for the first few days, get the feel of the place. But...I suspect there's more to do than stand there with a drill for hours on end. I'm actually looking forward to it, strangely enough.

[End Recording]

Welcome to Core Mud, an interactive text MUD set on the planet formal star-charts refer to as Hermes 571-G, but that everyone in the know refers to simply as "Core". Core is one of the most distant settlements known to mankind, most famous for its lucrative yet oppressive mines. But more than mankind can be found here; Core is a diverse group of 9 races in total, all vying for recognition or profits, or both, working for The Company, the megalithic entity running the colony itself. To The Company, everything is secondary to profits. It is up to you to determine how best to survive in this environment, whether that be through combat training, superior mining skills, or technical prowess.

Core MUD is always free to play and features a fun and supportive atmosphere. Roleplaying is encouraged but not mandatory. Mining is your primary source of income, but there are multiple ways to scrape together a few credits... or a few million. Core Mud also features an economy which is player-driven; players own merchandise shops featuring energy weaponry or useful tools, pubs featuring assorted alcoholic (of course) and non-alcoholic beverages, and clinics for healing, to name a few. Come join us today!

Oct 29, 2008: has moved to a brand new server!

Jan 19, 2010:
Core is on Twitter!

Nov 27, 2016:
The "Contact us" form has been taken over by spambots, so a CAPTCHA has been added to deter them. Sorry for adding the extra hoop, but for some reason people keep trying to sell me their damn hoverboards.


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Page last modified: 09/29/2019
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